As with any decent puzzler, failure is an important ingredient. It’s a small respite from the early onset of frustration, and keeps you from throwing in the towel/searching the internet. It is amusing, at least for the first few times, to preview your efforts, and watch everything fall apart in an aggressive and comedic fashion. More likely it will render your structure into a nightmarish exhibition of spiky carnage. You swiftly learn that just planning a whole bunch of erratically-placed support struts just won’t cut it. As rock/rap gentleman, and spearhead of the modern shite goatee movement, Fred Durst once mused, you’ve got to build a bridge to your mind in order to win at Bridge Constructor (I’m sure that’s what he was thinking anyway). Following real-world physics as a blueprint is essential for progressing. It all begins with simple wood bridges, a little tricky at first, but easy enough that they don’t stump you for long. So Bridge Constructor is best described as a physics-based puzzler. So begins an interesting battle of wits where every plank of wood or spool of cable needs to be set well enough to work in balance with the rest. Seems simple enough, and the early guiding hand the game gives you is definitely an accomplice to that, but the thing about bridges yeah? They need to be juuuust right in order to even facilitate safe passage for a car without turning into hyper-kinetic kindling. Viewed on a 2D plain, Bridge Constructor’s main aim is for you to create a series of bridges on a certain budget and with limited material choice to accompany it.
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